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361 Cards
lyonar
songhai
vetruvian
abyssian
magmar
vanar
neutral
ARGEON HIGHMAYNE
GENERAL
2
25
ZIR'AN SUNFORGE
GENERAL
2
25
BROME WARCREST
GENERAL
2
25
KALEOS XAAN
GENERAL
2
25
REVA EVENTIDE
GENERAL
2
25
SHIDAI STORMBLOSSOM
GENERAL
2
25
ZIRIX STARSTRIDER
GENERAL
2
25
SCIONESS SAJJ
GENERAL
2
25
CIPHYRON ASCENDANT
GENERAL
2
25
LILITHE BLIGHTCHASER
GENERAL
2
25
CASSYVA SOULREAPER
GENERAL
2
25
MAEHV SKINSOLDER
GENERAL
2
25
VAATH THE IMMORTAL
GENERAL
2
25
STARHORN THE SEEKER
GENERAL
2
25
RAGNORA THE RELENTLESS
GENERAL
2
25
FAIE BLOODWING
GENERAL
2
25
KARA WINTERBLADE
GENERAL
2
25
ILENA CRYOBYTE
GENERAL
2
25
LIONHEART BLESSING
SPELL
Give an allied minion "
Zeal
: When this deals damage, draw a card".
0
BEAM SHOCK
SPELL
Stun
a unit.
0
SUNSTONE BRACERS
ARTIFACT
Your General has +1/+0.
0
SILVERGUARD SQUIRE
MINION
1
4
1
SUNDROP ELIXIR
SPELL
Heal a unit for 5.
1
AURYN NEXUS
SPELL
Give a minion +0/+4.
1
TRUE STRIKE
SPELL
Deal 2 damage to a minion.
1
AEGIS BARRIER
SPELL
Give an allied minion "This has
Veil
during your opponent's turn".
1
AERIAL RIFT
SPELL
Shuffle a copy of the last spell you played into your deck. Draw a card.
1
MAGNETIZE
SPELL
Teleport a minion to the space in front of your General.
1
WINDBLADE ADEPT
MINION
Zeal
: +2/+0.
2
3
2
SUNSTONE TEMPLAR
MINION
Airdrop
Opening Gambit
: This turn, allied minions have
Airdrop
when played.
3
2
2
LIGHTCHASER
MINION
When a unit is healed, this gains +2/+0.
1
4
2
AZURITE LION
MINION
Celerity
2
3
2
TEMPEST
SPELL
Deal 2 damage to all units.
2
LASTING JUDGEMENT
SPELL
Give a minion +3/-3.
2
WAR SURGE
SPELL
Give allied minions +1/+1.
2
MARTYRDOM
SPELL
Destroy a minion and heal its owner's General for the amount of Health that minion had.
2
SUN BLOOM
SPELL
Dispel spaces in a 2x2 area.
2
SILVERGUARD KNIGHT
MINION
Provoke
Zeal
: +2/+0.
1
5
3
ARCLYTE SENTINEL
MINION
Opening Gambit
: Give a nearby minion +2/-2.
2
4
3
DIVINE BOND
SPELL
Give a minion Attack equal to its Health.
3
SKYWIND GLAIVES
ARTIFACT
Your General has +1/+0. Allied minions nearby your General have +2/+0.
3
LYSIAN BRAWLER
MINION
Airdrop
,
Celerity
4
4
4
SUNTIDE MAIDEN
MINION
Zeal
: At the end of your turn, this fully heals.
3
6
4
SUNRISER
MINION
When a unit is healed, deal 2 damage to nearby enemies.
3
4
4
HOLY IMMOLATION
SPELL
Heal an allied minion for 4 and deal 4 damage to enemies nearby it.
4
DECIMATE
SPELL
Destroy minions that are not nearby a General.
4
ARCLYTE REGALIA
ARTIFACT
Your General has +2/+0. The first time your General takes damage with this equipped each turn, reduce that damage by 2.
4
SECOND SUN
MINION
Zeal
: +8/+0.
0
8
5
IRONCLIFFE GUARDIAN
MINION
Airdrop
,
Provoke
3
10
5
CIRCLE OF LIFE
SPELL
Deal 5 damage to a minion and heal your General for 5.
5
ELYX STORMBLADE
MINION
Provoke
Allies can move an additional space.
7
7
6
GRANDMASTER Z'IR
MINION
When your General is destroyed, this becomes your General.
5
12
7
PANDDO
MINION,TOKEN
This cannot be attacked.
0
2
0
MANA VORTEX
SPELL
The next spell you play this turn costs 1 less. Draw a card at the end of your turn.
0
INNER FOCUS
SPELL
Activate
an allied minion with 3 or less Attack.
0
JUXTAPOSITION
SPELL
Switch the positions of two minions.
0
HEARTSEEKER
MINION
Ranged
1
1
1
SABERSPINE SEAL
SPELL
Give a unit +3/+0 this turn.
1
KAGE LIGHTNING
SPELL
Deal 5 damage to a minion.
1
GHOST LIGHTNING
SPELL
Deal 1 damage to enemy minions.
1
ANCESTRAL DIVINATION
SPELL
When you play a minion this turn, draw a card.
1
ARTIFACT DEFILER
SPELL
Destroy all artifacts equipped to the enemy General.
1
MIST WALKING
SPELL
Teleport your General up to 2 spaces.
1
BLOODRAGE MASK
ARTIFACT
When you play a spell, your General deals 1 damage to the enemy General.
1
KAIDO ASSASSIN
MINION
Backstab
: 1.
2
3
2
CHAKRI AVATAR
ARCANYST
When you play a spell, this gains +1/+1.
1
2
2
TUSK BOAR
MINION
Rush
At the start of your turn, this returns to your action bar.
3
3
2
MIST DRAGON SEAL
SPELL
Give an allied minion +1/+1 and teleport it to any space.
2
PHOENIX FIRE
SPELL
Deal 3 damage to a unit.
2
EIGHT GATES
SPELL
Spells you play this turn that deal damage deal +2 damage.
2
DEATHSTRIKE SEAL
SPELL
Give an allied minion "After this damages an enemy minion, destroy that minion".
2
MASK OF SHADOWS
ARTIFACT
Your General has
Backstab
: 5.
2
WIDOWMAKER
MINION
Ranged
When this attacks, draw a card at the end of your turn.
3
1
3
GORE HORN
MINION
Backstab
: 2. After this attacks, it gains +1/+1.
3
3
3
CELESTIAL PHANTOM
MINION
After this damages an enemy minion, destroy that minion.
1
5
3
LANTERN FOX
MINION
When this takes damage, put a Phoenix Fire into your action bar.
2
4
3
TWIN STRIKE
SPELL
Deal 2 damage to exactly two random enemy minions. Draw a card at the end of your turn.
3
ONYX BEAR SEAL
SPELL
Transform a minion into a Panddo.
3
KILLING EDGE
SPELL
Give an allied minion +4/+2. If it has
Backstab
, draw a card at the end of your turn.
3
CYCLONE MASK
ARTIFACT
Your General has
Ranged
.
3
JADE MONK
MINION
This card costs 1 less for each spell you played this turn.
4
4
4
FOUR WINDS MAGUS
ARCANYST
When you play a spell, deal 1 damage to enemy General and heal your General for 1.
4
4
4
KESHRAI FANBLADE
MINION
Opening Gambit
: Your opponent's spells cost 2 more until your next turn.
5
4
4
HEAVEN'S ECLIPSE
SPELL
Draw three spells.
4
SCARLET VIPER
MINION
Flying
Backstab
: 3.
3
5
5
HAMON BLADESEEKER
MINION
At the start of your turn, deal 2 damage to your General.
8
8
5
STORM KAGE
MINION
When you play a spell that deals damage, put a Kage Lightning into your action bar.
5
10
7
SPIRAL TECHNIQUE
SPELL
Deal 8 damage to a unit.
7
SIPHON ENERGY
SPELL
Dispel an enemy minion.
0
FOUNTAIN OF YOUTH
SPELL
Transform a minion into a copy of itself.
0
WIND DERVISH
DERVISH
Rush
At the end of your turn, this disappears.
2
2
1
BLINDSCORCH
SPELL
Set a minion's Attack to 0 until your next turn.
1
AURORAS TEARS
SPELL
For each artifact equipped to your General, give your General +2/+0 this turn.
1
SCION'S FIRST WISH
SPELL
Give a minion +1/+1. Draw a card.
1
DUNECASTER
DERVISH
Opening Gambit
: Give another Dervish +2/+2 and "This does not disappear at the end of your turn".
2
1
2
ORB WEAVER
DERVISH
Opening Gambit
: Summon an exact copy of this nearby.
1
2
2
PYROMANCER
MINION
Blast
2
1
2
ETHEREAL OBELYSK
STRUCTURE
Gateway
0
6
2
IMPERIAL MECHANYST
MINION
Opening Gambit
: Restore your artifacts to full durability.
1
4
2
COSMIC FLESH
SPELL
Give a minion +1/+3 and
Provoke
.
2
SAND TRAP
SPELL
Give a minion "This cannot move". Draw a card.
2
SCION'S SECOND WISH
SPELL
Draw two cards
2
RASHA'S CURSE
SPELL
Destroy a random artifact equipped to the enemy General. Summon a Wind Dervish nearby them.
2
BONE SWARM
SPELL
Deal 2 damage to the enemy General and enemy minions nearby them.
2
STAFF OF Y'KIR
ARTIFACT
Your General has +2/+0. When this is destroyed, shuffle a copy of it into your deck.
2
FIREBLAZE OBELYSK
STRUCTURE
Gateway Allied Dervishes have +1/+0.
0
6
3
WINDSTORM OBELYSK
STRUCTURE
Gateway Allied Dervishes can move an additional space.
0
6
3
PORTAL GUARDIAN
MINION
Frenzy
When you summon a minion, this gains +1/+0.
0
7
3
ASTRAL PHASING
SPELL
Give a minion +0/+5 and
Flying
.
3
SCION'S THIRD WISH
SPELL
This turn, give your general +3/+0 and "This can move up to 3 spaces. Reduce damage taken by this by 3".
3
INNER OASIS
SPELL
Give allied minions +0/+3. Draw a Card.
3
WILDFIRE ANKH
ARTIFACT
Your General has
Blast
.
3
WIND SHRIKE
MINION
Flying
Dying Wish
: Equip a Staff Of Y'Kir to your General.
4
3
4
SAND HOWLER
DERVISH
Nearby enemies have -1/-0.
3
3
4
MIRAGE MASTER
MINION
Opening Gambit
: This transforms into an exact copy of another minion.
1
1
4
ENTROPIC DECAY
SPELL
Destroy a minion nearby your General.
4
HEXBLADE
ARTIFACT
Your General has +3/+0. When your General damages a minion, set that minion's Attack to 1.
4
STARFIRE SCARAB
MINION
Blast
4
7
5
STAR'S FURY
SPELL
Summon a Wind Dervish on the space in front of each enemy.
5
AYMARA HEALER
MINION
Provoke
Dying Wish
: Deal 5 damage to the enemy General and heal your General for 5.
5
5
6
OSERIX
MINION
Blast
Your General deals double damage.
7
6
7
DOMINATE WILL
SPELL
Take control of an enemy minion nearby your General.
7
TIME MAELSTROM
SPELL
Take another turn after this one.
9
WRAITHLING
MINION,TOKEN
1
1
0
DARKFIRE SACRIFICE
SPELL
Destroy an allied minion. The next minion you play costs 2 less.
0
ABYSSAL CRAWLER
MINION
Dying Wish
: Create a
Shadow Creep
tile on this space.
2
1
1
VOID PULSE
SPELL
Deal 2 damage to enemy General and heal your General for 3.
1
GRASP OF AGONY
SPELL
Give a minion "
Dying Wish
: Deal 3 damage to nearby allies".
1
HORN OF THE FORSAKEN
ARTIFACT
When your General deals damage, summon a Wraithling on a random space nearby them.
1
BLOOD SIREN
MINION
Opening Gambit
: Set the enemy General's Attack to 0 this turn.
3
2
2
DARKSPINE ELEMENTAL
MINION
This has +2/+2 for each of your
Shadow Creep
tiles.
1
1
2
GLOOMCHASER
MINION
Opening Gambit
: Summon a Wraithling on a random nearby space.
2
2
2
DAEMONIC LURE
SPELL
Deal 1 damage to an enemy minion and teleport it to any space.
2
SOULSHATTER PACT
SPELL
Give allied minions +2/+0 until your next turn.
2
CONSUMING REBIRTH
SPELL
Destroy an allied minion. At the end of your turn, summon a copy of it on that space and give it +1/+1.
2
SPECTRAL BLADE
ARTIFACT
Your General has +2/+0. When your General destroys a minion, heal your General for 2.
2
SHADOW WATCHER
MINION
Deathwatch: This gains +1/+1.
3
2
3
NIGHTSORROW ASSASSIN
MINION
Opening Gambit
: Destroy a nearby minion with 3 or less Attack.
3
1
3
WRAITHLING FURY
SPELL
Give a Wraithling +4/+4 and
Flying
.
3
DEATHFIRE CRESCENDO
SPELL
Give a minion "Deathwatch: This gains +2/+2".
3
RITE OF THE UNDERVAULT
SPELL
Draw until you have 6 cards in your action bar.
3
RITUAL BANISHING
SPELL
Destroy an allied minion. Destroy an enemy minion.
3
SHADOW REFLECTION
SPELL
Give a minion +5/+0.
3
WRAITHLING SWARM
SPELL
Summon three joined Wraithlings.
3
SOUL GRIMOIRE
ARTIFACT
Your General has an additional +2/+0 for each unit that is destroyed.
3
ABYSSAL JUGGERNAUT
MINION
When this damages an enemy minion, create a
Shadow Creep
tile on that space.
3
5
4
BLOODMOON PRIESTESS
MINION
Deathwatch: Summon a Wraithling on a random nearby space.
3
3
4
APHOTIC DEVOURER
MINION
Opening Gambit
: Destroy nearby allied minions and summon Wraithlings on those spaces. This gains +2/+2 for each destroyed.
3
3
4
NETHER SUMMONING
SPELL
Summon non-token minions that were destroyed this turn on random spaces nearby your General.
4
BREATH OF THE UNBORN
SPELL
Deal 2 damage to enemy minions and fully heal allied minions.
4
DARK SEED
SPELL
Deal damage to the enemy General equal to the number of cards in the opponent's action bar.
4
SHADOWDANCER
MINION
Deathwatch: Deal 1 damage to the enemy General and heal your General for 1.
5
4
5
BLACK SOLUS
MINION
After you summon a Wraithling, this gains +2/+2.
5
7
5
REAPER OF THE NINE MOONS
MINION
Flying
Dying Wish
: Teleport the enemy General to this space.
6
3
5
DARK TERMINUS
SPELL
Destroy a minion and summon a Wraithling on that space.
5
VORPAL REAVER
MINION
Celerity
Dying Wish
: Summon six Wraithlings on random spaces.
6
6
6
SPECTRAL REVENANT
MINION
Rush
When this damages an enemy minion, deal 4 damage to the enemy General.
6
6
7
SHADOW NOVA
SPELL
Create
Shadow Creep
tiles on a 2x2 area.
7
EGG
CHRYSALIS
0
1
0
MAGMA
MINION,TOKEN
1
1
0
DAMPENING WAVE
SPELL
Give a minion "This cannot counterattack".
0
FLASH REINCARNATION
SPELL
The next minion you play this turn costs 2 less. Deal 2 damage to it when played.
0
AMPLIFICATION
SPELL
Give a damaged minion +3/+0.
0
MANA BURN
SPELL
Dispel spaces nearby your General.
1
GREATER FORTITUDE
SPELL
Give a minion +2/+2.
1
IRIDIUM SCALE
ARTIFACT
Your General has
Frenzy
.
1
KUJATA
MINION
Your minions cost 1 less to play. When you play a minion, deal 1 damage to it.
2
2
2
YOUNG SILITHAR
MINION
Rebirth
2
3
2
DIRETIDE FRENZY
SPELL
Give a minion +1/+0 and
Frenzy
.
2
TREMOR
SPELL
Stun
enemies in a 2x2 area.
2
NATURAL SELECTION
SPELL
Destroy a minion with the lowest Attack.
2
MIND STEAL
SPELL
Your action bar becomes a copy your opponent's action bar.
2
EARTH WALKER
MINION
Grow: +1/+1.
2
4
3
PHALANXAR
MINION
7
2
3
PRIMORDIAL GAZER
MINION
Opening Gambit
: Give a nearby minion +2/+2.
4
2
3
VINDICATOR
MINION
Rush
Give the first allied minion summoned nearby this each turn
Rush
.
1
3
3
CHRYSALIS BURST
SPELL
Summon an Egg of each allied minion behind that minion.
3
KINETIC EQUILIBRIUM
SPELL
Deal 2 damage to minions in a 3x3 area and give allied minions in that area +2/+0.
3
TWIN FANG
ARTIFACT
Your General has an additional +2/+0 for each time an ally takes damage.
3
GRIMROCK
MINION
Grow: +2/+2.
2
5
4
ELUCIDATOR
MINION
Rush
Opening Gambit
: Deal 4 damage to your General.
5
4
4
VETERAN SILITHAR
MINION
Rebirth
4
5
4
EARTH SPHERE
SPELL
Heal your General for 8.
4
EGG MORPH
SPELL
Transform a minion into an Egg of itself. If it is already an Egg, hatch it instead.
4
ADAMANTITE CLAWS
ARTIFACT
Your General has +3/+0. This cannot lose durability during your turn.
4
KOLOSSUS
MINION
Grow: +4/+4.
2
7
5
SPIRIT HARVESTER
MINION
At the end of your turn, deal 2 damage to other minions.
5
5
5
METAMORPHOSIS
SPELL
Transform enemy minions into Magma until your next turn.
5
PLASMA STORM
SPELL
Destroy minions with 3 or less Attack.
5
MAKANTOR WARBEAST
MINION
Frenzy
,
Rush
4
4
6
FRACTAL REPLICATION
SPELL
Summon two exact copies of an allied minion nearby that minion.
6
UNSTABLE LEVIATHAN
MINION
At the end of your turn, deal 4 damage to a random unit. If the unit is allied, give it +4/+0.
11
11
7
SILITHAR ELDER
MINION
Rebirth At the end of your turn, summon an Egg of this on a random nearby space.
8
8
7
BOUNDED LIFEFORCE
SPELL
Your General becomes 10/10.
7
FROST WELL
MINION,TOKEN
Provoke
Wall
0
1
0
ICE BARRIER
VESPYR
Wall When a nearby minion damages this,
Stun
that minion.
0
2
0
FLASH FREEZE
SPELL
Deal 1 damage to a minion and
Stun
it.
0
POLARITY
SPELL
Swap a minion's Attack and Health.
0
SNOW CHASER
VESPYR
Infiltrate:
Dying Wish
: Put a copy of this into your action bar.
2
1
1
TREANT
VESPYR
Provoke
1
1
1
WINTER MAERID
VESPYR
2
2
1
FRIGID SPINES
MINION,TOKEN
Wall
3
3
1
MESMERIZE
SPELL
Both players lose a mana crystal.
1
ASPECT OF THE FOX
SPELL
Transform a minion into a Fox Ravager.
1
WINTERBLADE
ARTIFACT
Your General has +1/+0. When this is destroyed, give your General "This takes no damage" until your next turn.
1
GHOST WOLF
MINION,TOKEN
3
3
2
CRYSTAL CLOAKER
VESPYR
Infiltrate: +2/+0.
2
3
2
CRYSTAL WISP
MINION
Dying Wish
: Gain a mana crystal.
2
1
2
BOREAN BEAR
VESPYR
This has +1/+0 for each allied Wall.
1
4
2
HEARTH-SISTER
MINION
Opening Gambit
: This switches positions with another minion.
3
2
2
FOX RAVAGER
MINION,TOKEN
3
3
2
BONECHILL BARRIER
SPELL
Summon three joined Ice Barriers.
2
CHROMATIC COLD
SPELL
Dispel a space and deal 2 damage to the enemy on that space.
2
FROSTFIRE
SPELL
Give a minion +3/+0. If it is Vespyr, give it +3/+3 instead.
2
BOUNDLESS COURAGE
SPELL
Give an allied minion +2/+0. This turn, give it "This takes no damage".
2
MARK OF SOLITUDE
SPELL
Give a minion "This cannot attack Generals". It becomes 5/5.
2
HAILSTONE PRISON
SPELL
Return a minion to its owner's action bar.
2
COLDBITER
ARTIFACT
At the end of your turn, your General deals 2 damage to nearby enemy minions.
2
FENRIR WARMASTER
MINION
Dying Wish
: Summon a Ghost Wolf on this space.
3
3
3
ICE DRAKE
MINION,TOKEN
2
7
3
WOLFRAVEN
MINION
Flying
Infiltrate: This takes no damage from units with 3 or more Attack.
2
4
3
GLACIAL ELEMENTAL
VESPYR
When you summon a Vespyr, deal 2 damage to a random enemy minion.
2
3
3
WHYTE WYRM
MINION,TOKEN
Flying
4
4
3
SEISMIC ELEMENTAL
MINION,TOKEN
5
5
3
GRAVITY WELL
SPELL
Summon four joined Frost Wells.
3
BLAZING SPINES
SPELL
Summon two joined Frigid Spines.
3
CRYOGENESIS
SPELL
Deal 4 damage to a minion. Draw a Vespyr.
3
SNOWPIERCER
ARTIFACT
Your General has +3/+0. When your General attacks a minion, deal 1 damage to the enemy General.
3
RAZORBACK
MINION
Opening Gambit
: Give other allied minions +2/+0.
4
3
4
VOICE OF THE WIND
MINION
When you play a minion, summon a Winter Maerid on a random nearby space.
4
4
4
AVALANCHE
SPELL
Deal 4 damage to units on your starting side of the battlefield and
Stun
them.
4
ASPECT OF THE WYRM
SPELL
Transform a minion into a Whyte Wyrm and give allied minions nearby it
Flying
.
4
SPIRIT OF THE WILD
SPELL
Activate
allied minions on your opponent's starting side of the battlefield.
4
FROSTHORN RHYNO
MINION
Infiltrate: +1/+0 and
Celerity
.
6
5
5
ARCTIC DISPLACER
VESPYR
Airdrop
10
4
5
DRAUGAR LORD
VESPYR
Opening Gambit
: Transform allied Vespyrs into Ice Drakes until your next turn.
7
6
6
ASPECT OF THE MOUNTAINS
SPELL
Transform a minion into a Seismic Elemental and deal 5 damage to enemy minions nearby it.
6
ANCIENT GROVE
MINION
Provoke
Opening Gambit
: Give allied minions "
Dying Wish
: Summon a Treant on this space".
6
9
7
MECHAZ0R!!
MECH
Airdrop
,
Frenzy
,
Ranged
,
Veil
8
8
0
DRAGONLARK
MINION
Flying
2
1
1
KOMODO SCAVENGER
MINION
This gains Health equal to the cost of the next artifact you equip.
2
2
1
PLANAR SCOUT
MINION
Airdrop
2
1
1
ILLUSION
ARCANYST
2
1
1
HELM OF MECHAZ0R
MECH
Dying Wish
: Progress your Mechaz0r build by 20%.
3
1
1
SWAMP ENTANGLER
MINION
Provoke
0
3
1
MINI-JAX
MINION,TOKEN
Ranged
1
1
1
MAW
MINION
Opening Gambit
: Deal 2 damage to a nearby ally. This gains +2/+0.
2
1
1
MOEBIUS
MINION
Airdrop
Opening Gambit
: Spend your remaining mana. This gains +1/+1 for each mana spent.
1
1
1
SPELLSPARK
MINION,TOKEN
Rush
1
1
1
PROPHET OF THE WHITE PALM
MINION
Opening Gambit
: Prevent damage dealt by spells until your next turn.
1
3
1
SILVERTONGUE CORSAIR
MINION
When this damages the enemy General, shuffle a card from your opponent's deck into yours for each damage it dealt.
1
4
2
EPHEMERAL SHROUD
MINION
Opening Gambit
: Dispel a nearby space.
2
2
2
VALE HUNTER
MINION
Ranged
1
2
2
MANAFORGER
ARCANYST
Your spells cost 1 less to play.
1
2
2
WINGS OF MECHAZ0R
MECH
Airdrop
Dying Wish
: Progress your Mechaz0r build by 20%.
1
4
2
ROCK PULVERIZER
MINION
Provoke
1
4
2
BLUETIP SCORPION
MINION
This deals double damage to minions.
4
1
2
PRIMUS FIST
MINION
Opening Gambit
: Give nearby allied minions +1/+0.
2
3
2
GOLEM METALLURGIST
GOLEM
Your Golems cost 1 less to play.
2
3
2
PIERCING MANTIS
MINION
Frenzy
2
2
2
SKYROCK GOLEM
GOLEM
4
2
2
AZURE HORN SHAMAN
MINION
Dying Wish
: Give nearby allied minions +0/+4.
1
4
2
FLAMEBLOOD WARLOCK
MINION
Opening Gambit
: Deal 3 damage to both Generals.
3
1
2
BLOODTEAR ALCHEMIST
MINION
Opening Gambit
: Deal 1 damage to another unit.
2
1
2
CROSSBONES
MINION
Dying Wish
: The next card your opponent plays costs 1 more.
3
1
2
RUST CRAWLER
MINION
Opening Gambit
: Destroy a random artifact equipped to the enemy General.
1
4
2
SERENITY
SPIRIT
Flying
3
3
2
RAGE
SPIRIT
Frenzy
3
3
2
WRATH
SPIRIT
Celerity
3
3
2
ENVY
SPIRIT
Ranged
3
3
2
FEAR
SPIRIT
Provoke
3
3
2
HEALING MYSTIC
MINION
Opening Gambit
: Heal another unit for 2.
2
3
2
AETHERMASTER
ARCANYST
You can replace an additional card each turn.
1
3
2
GHOST LYNX
MINION
Opening Gambit
: Teleport a nearby minion to a random space.
2
2
2
JAXI
MINION
Dying Wish
: Summon a Mini-Jax on this space.
2
1
2
ARAKI HEADHUNTER
MINION
When you play a minion with
Opening Gambit
, this gains +2/+0.
1
3
2
DREAMGAZER
MINION
When you replace this card, summon it on the space behind your General and deal 2 damage to your General.
2
2
2
SABERSPINE TIGER
MINION
Rush
3
2
3
BLAZE HOUND
MINION
This card costs 1 less to play if the enemy General took damage this turn.
4
3
3
SAND BURROWER
MINION
This cannot be attacked while at full Health.
2
3
3
REPULSOR BEAST
MINION
Opening Gambit
: Teleport a nearby enemy minion to any space.
2
2
3
FIRE SPITTER
MINION
Ranged
This cannot attack minions.
3
2
3
BLOODSHARD GOLEM
GOLEM
5
3
3
SUN SEER
ARCANYST
When this deals damage, heal your General for the amount dealt.
2
4
3
PRISMATIC ILLUSIONIST
ARCANYST
When you play a spell, summon an Illusion on a random nearby space.
3
2
3
ALCUIN LOREMASTER
ARCANYST
Opening Gambit
: Put a copy of the most recently played spell into your action bar.
3
1
3
CANNON OF MECHAZ0R
MECH
Ranged
Dying Wish
: Progress your Mechaz0r build by 20%.
2
2
3
SWORD OF MECHAZ0R
MECH
Frenzy
Dying Wish
: Progress your Mechaz0r build by 20%.
3
3
3
SHIELD ORACLE
MINION
When the ally in front of this would take damage, this takes that damage instead.
0
5
3
CRIMSON OCULUS
MINION
When your opponent summons a minion, this gains +1/+1.
2
3
3
PUTRID DREADFLAYER
MINION
Flying
Dying Wish
: Deal 1 damage to nearby enemies.
1
5
3
GOLEM VANGUARD
GOLEM
Provoke
Other allied Golems have
Provoke
.
2
4
3
SARLAC THE ETERNAL
MINION
Dying Wish
: Summon a copy of this on a random space.
1
1
3
MIRKBLOOD DEVOURER
MINION
Give allied minions summoned nearby this +1/+1.
2
4
3
SOJOURNER
MINION
Opening Gambit
: Put a random card into your action bar.
2
4
3
SWORN AVENGER
MINION
Ranged
When your General takes damage, this gains +1/+0.
1
3
3
VENOM TOTH
MINION
When your opponent summons a minion, deal 1 damage to the enemy General.
3
3
3
CHAOS ELEMENTAL
MINION
When this survives damage, it teleports to a random space.
4
4
3
MINDWARPER
ARCANYST
Players replace cards from their opponent's deck.
2
5
3
SYVREL THE EXILE
MINION
Ranged
When this damages an enemy minion, teleport that minion to the space in front of this.
1
4
3
SPELLJAMMER
MINION
Players draw 1 fewer card at the end of their turn.
2
4
3
TOMBSTONE
MINION,TOKEN
Provoke
0
10
3
VOID HUNTER
MINION
Dying Wish
: Draw 2 cards.
4
2
3
LADY LOCKE
MINION
Provoke
Opening Gambit
: Give other minions you summon this turn +1/+1 and
Provoke
.
2
3
3
WIND RUNNER
MINION
After this moves, give nearby allied minions +1/+1.
3
3
3
MOGWAI
MINION
Opening Gambit
: This gains Attack equal to the highest Attack among allies.
0
5
3
WINGS OF PARADISE
MINION
Flying
When you replace a card, this gains +2/+0 this turn.
3
3
3
OWLBEAST SAGE
ARCANYST
When you play a spell, allied Arcanysts gain +0/+2.
4
4
4
LIGHTBENDER
MINION
Opening Gambit
: Dispel nearby spaces.
3
3
4
CHASSIS OF MECHAZ0R
MECH
Veil
Dying Wish
: Progress your Mechaz0r build by 20%.
5
4
4
PRIMUS SHIELDMASTER
MINION
Provoke
At the end of your turn, give nearby allied minions +0/+1.
2
5
4
CINDERBEAST
MINION
At the start of each turn, deal 1 damage to both Generals.
4
5
4
THORN NEEDLER
MINION
When this takes damage, it gains +1/+0.
3
5
4
YOUNG FLAMEWING
MINION
Flying
5
4
4
FROSTBONE NAGA
MINION
Opening Gambit
: Deal 2 damage to nearby units.
3
3
4
SILHOUETTE TRACER
MINION
Opening Gambit
: Teleport your General up to 4 spaces.
2
6
4
ARTIFACT HUNTER
MINION
Opening Gambit
: Draw an artifact.
3
5
4
DIOLTAS
MINION
Dying Wish
: Summon a Tombstone on a random space nearby your General.
6
2
4
HAILSTONE GOLEM
GOLEM
4
6
4
CAPTAIN HANK HART
MINION
Ranged
When this deals damage, it heals for the amount dealt.
2
4
4
PURGATOS, THE REALMKEEPER
MINION
When this attacks, heal your General for 2. When this counterattacks, deal 2 damage to the enemy General.
2
7
4
SONGWEAVER
MINION
After you play a minion, spell, and artifact in the same turn, draw 3 cards.
3
6
4
EMERALD REJUVENATOR
MINION
Opening Gambit
: Heal your General for 4.
4
4
4
BLACK LOCUST
MINION
Flying
At the end of your turn, summon a copy of this on a random nearby space.
2
1
4
SUN ELEMENTAL
MINION
At the end of your turn, this gains +2/-1.
1
7
4
KEEPER OF THE VALE
MINION
Opening Gambit
: Put a 1 cost 1/1 copy of another allied minion into your action bar.
3
4
4
WHITE WIDOW
MINION
When you replace a card, deal 1 damage to a random enemy then deal 1 damage to a random enemy.
3
4
4
HOLLOW GROVEKEEPER
MINION
Frenzy
Opening Gambit
: Give nearby allied minions
Provoke
.
5
4
4
TETHERMANCER
MINION
Opening Gambit
: Refresh all Mana tiles.
2
6
4
TWILIGHT SORCERER
ARCANYST
Opening Gambit
: Put a copy of a random spell you have played into your action bar.
4
6
5
BRIGHTMOSS GOLEM
GOLEM
4
9
5
ROGUE WARDEN
MINION
Ranged
This has +1/+0 for each nearby ally.
3
4
5
SWORN DEFENDER
MINION
Provoke
Opening Gambit
: This gains +0/+1 for each nearby enemy.
4
5
5
DAGGER KIRI
MINION
Celerity
2
8
5
DANCING BLADES
MINION
Opening Gambit
: Deal 3 damage to the minion in front of this.
4
6
5
LUX IGNIS
MINION
Ranged
At the end of your turn, heal nearby allies for 2.
2
5
5
ASH MEPHYT
MINION
Opening Gambit
: Summon two exact copies of this nearby.
2
3
5
THE HIGH HAND
MINION
Opening Gambit
: This gains +1/+1 for each card in your opponent's action bar.
3
3
5
ZEN'RUI, THE BLIGHTSPAWNED
MINION
Opening Gambit
: Take control of a nearby enemy minion with 2 or less Attack.
4
3
5
FLAME ACOLYTE
ARCANYST
When you play a spell, summon a Spellspark on a random nearby space.
3
6
5
STORMMETAL GOLEM
GOLEM
8
8
6
SERPENTI
MINION
Frenzy
7
4
6
STORM ARATHA
MINION
Flying
When this attacks an enemy, deal 3 damage to enemies nearby that enemy.
6
5
6
ARCHON SPELLBINDER
ARCANYST
Your opponent's spells cost 1 more to play.
7
9
6
JAX TRUESIGHT
MINION
Ranged
Opening Gambit
: Summon a Mini-Jax on each corner space of the battlefield.
1
1
6
DEATHBLIGHTER
MINION
Prevent all healing.
6
8
6
FIRST SWORD OF AKRANE
MINION
Other allies have +1/+0.
7
7
6
ECLIPSE
ARCANYST
When this takes damage, deal that much damage to the enemy General.
3
7
6
BONEREAPER
MINION
Provoke
At the end of your turn, deal 2 damage to nearby enemy minions.
2
10
6
WAR TALON
MINION
When this attacks an enemy minion, deal excess damage dealt to the enemy General.
8
6
6
DRAGONBONE GOLEM
GOLEM
10
10
7
WHISTLING BLADE
MINION
Veil
3
13
7
DARK NEMESIS
MINION
At the start of your turn, this gains +4/+0. Deal 4 damage to the enemy General.
4
10
7
RED SYNJA
MINION
When your General takes damage, this deals 7 damage to a random nearby enemy minion.
7
7
7
PANDORA
MINION
At the end of your turn, summon a random Spirit on a random nearby space.
3
10
7
ROOK
MINION
Opening Gambit
: This moves forward until a unit is in front of it. Deal damage equal to the number of spaces moved to that unit.
7
7
7
PADDO
MINION
Airdrop
Opening Gambit
: Teleport nearby units to random spaces.
12
6
7
GRAILMASTER
MINION
When you summon a minion, this gains a new random keyword from
Celerity
,
Flying
,
Frenzy
,
Provoke
, and
Ranged
.
7
7
7
ASTRAL CRUSADER
MINION
At the start of each turn, switch the positions of both Generals.
6
12
7
KHYMERA
MINION
When this takes damage, summon a random token minion on a random nearby space.
5
12
8
ZURAEL, THE LIFEGIVER
MINION
Airdrop
,
Flying
Opening Gambit
: Summon other allied minions that were destroyed since your last turn on random spaces.
9
7
9