All Cards

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Viewing 361 Cards
lyonarsonghaivetruvianabyssianmagmarvanarneutral
ARGEON HIGHMAYNEGENERAL
225
Faction
ZIR'AN SUNFORGEGENERAL
225
Faction
BROME WARCRESTGENERAL
225
Faction
KALEOS XAANGENERAL
225
Faction
REVA EVENTIDEGENERAL
225
Faction
SHIDAI STORMBLOSSOMGENERAL
225
Faction
ZIRIX STARSTRIDERGENERAL
225
Faction
SCIONESS SAJJGENERAL
225
Faction
CIPHYRON ASCENDANTGENERAL
225
Faction
LILITHE BLIGHTCHASERGENERAL
225
Faction
CASSYVA SOULREAPERGENERAL
225
Faction
MAEHV SKINSOLDERGENERAL
225
Faction
VAATH THE IMMORTALGENERAL
225
Faction
STARHORN THE SEEKERGENERAL
225
Faction
RAGNORA THE RELENTLESSGENERAL
225
Faction
FAIE BLOODWINGGENERAL
225
Faction
KARA WINTERBLADEGENERAL
225
Faction
ILENA CRYOBYTEGENERAL
225
Faction
LIONHEART BLESSINGSPELL
Give an allied minion "Zeal: When this deals damage, draw a card".
0
Rarity
Faction
BEAM SHOCKSPELL
Stun a unit.
0
Rarity
Faction
SUNSTONE BRACERSARTIFACT
Your General has +1/+0.
0
Rarity
Faction
SILVERGUARD SQUIREMINION
14
1
Rarity
Faction
SUNDROP ELIXIRSPELL
Heal a unit for 5.
1
Rarity
Faction
AURYN NEXUSSPELL
Give a minion +0/+4.
1
Rarity
Faction
TRUE STRIKESPELL
Deal 2 damage to a minion.
1
Rarity
Faction
AEGIS BARRIERSPELL
Give an allied minion "This has Veil during your opponent's turn".
1
Rarity
Faction
AERIAL RIFTSPELL
Shuffle a copy of the last spell you played into your deck. Draw a card.
1
Rarity
Faction
MAGNETIZESPELL
Teleport a minion to the space in front of your General.
1
Rarity
Faction
WINDBLADE ADEPTMINION
Zeal: +2/+0.
23
2
Rarity
Faction
SUNSTONE TEMPLARMINION
Airdrop Opening Gambit: This turn, allied minions have Airdrop when played.
32
2
Rarity
Faction
LIGHTCHASERMINION
When a unit is healed, this gains +2/+0.
14
2
Rarity
Faction
AZURITE LIONMINION
Celerity
23
2
Rarity
Faction
TEMPESTSPELL
Deal 2 damage to all units.
2
Rarity
Faction
LASTING JUDGEMENTSPELL
Give a minion +3/-3.
2
Rarity
Faction
WAR SURGESPELL
Give allied minions +1/+1.
2
Rarity
Faction
MARTYRDOMSPELL
Destroy a minion and heal its owner's General for the amount of Health that minion had.
2
Rarity
Faction
SUN BLOOMSPELL
Dispel spaces in a 2x2 area.
2
Rarity
Faction
SILVERGUARD KNIGHTMINION
Provoke Zeal: +2/+0.
15
3
Rarity
Faction
ARCLYTE SENTINELMINION
Opening Gambit: Give a nearby minion +2/-2.
24
3
Rarity
Faction
DIVINE BONDSPELL
Give a minion Attack equal to its Health.
3
Rarity
Faction
SKYWIND GLAIVESARTIFACT
Your General has +1/+0. Allied minions nearby your General have +2/+0.
3
Rarity
Faction
LYSIAN BRAWLERMINION
Airdrop, Celerity
44
4
Rarity
Faction
SUNTIDE MAIDENMINION
Zeal: At the end of your turn, this fully heals.
36
4
Rarity
Faction
SUNRISERMINION
When a unit is healed, deal 2 damage to nearby enemies.
34
4
Rarity
Faction
HOLY IMMOLATIONSPELL
Heal an allied minion for 4 and deal 4 damage to enemies nearby it.
4
Rarity
Faction
DECIMATESPELL
Destroy minions that are not nearby a General.
4
Rarity
Faction
ARCLYTE REGALIAARTIFACT
Your General has +2/+0. The first time your General takes damage with this equipped each turn, reduce that damage by 2.
4
Rarity
Faction
SECOND SUNMINION
Zeal: +8/+0.
08
5
Rarity
Faction
IRONCLIFFE GUARDIANMINION
Airdrop, Provoke
310
5
Rarity
Faction
CIRCLE OF LIFESPELL
Deal 5 damage to a minion and heal your General for 5.
5
Rarity
Faction
ELYX STORMBLADEMINION
Provoke Allies can move an additional space.
77
6
Rarity
Faction
GRANDMASTER Z'IRMINION
When your General is destroyed, this becomes your General.
512
7
Rarity
Faction
PANDDOMINION,TOKEN
This cannot be attacked.
02
0
Faction
MANA VORTEXSPELL
The next spell you play this turn costs 1 less. Draw a card at the end of your turn.
0
Rarity
Faction
INNER FOCUSSPELL
Activate an allied minion with 3 or less Attack.
0
Rarity
Faction
JUXTAPOSITIONSPELL
Switch the positions of two minions.
0
Rarity
Faction
HEARTSEEKERMINION
Ranged
11
1
Rarity
Faction
SABERSPINE SEALSPELL
Give a unit +3/+0 this turn.
1
Rarity
Faction
KAGE LIGHTNINGSPELL
Deal 5 damage to a minion.
1
Rarity
Faction
GHOST LIGHTNINGSPELL
Deal 1 damage to enemy minions.
1
Rarity
Faction
ANCESTRAL DIVINATIONSPELL
When you play a minion this turn, draw a card.
1
Rarity
Faction
ARTIFACT DEFILERSPELL
Destroy all artifacts equipped to the enemy General.
1
Rarity
Faction
MIST WALKINGSPELL
Teleport your General up to 2 spaces.
1
Rarity
Faction
BLOODRAGE MASKARTIFACT
When you play a spell, your General deals 1 damage to the enemy General.
1
Rarity
Faction
KAIDO ASSASSINMINION
Backstab: 1.
23
2
Rarity
Faction
CHAKRI AVATARARCANYST
When you play a spell, this gains +1/+1.
12
2
Rarity
Faction
TUSK BOARMINION
Rush At the start of your turn, this returns to your action bar.
33
2
Rarity
Faction
MIST DRAGON SEALSPELL
Give an allied minion +1/+1 and teleport it to any space.
2
Rarity
Faction
PHOENIX FIRESPELL
Deal 3 damage to a unit.
2
Rarity
Faction
EIGHT GATESSPELL
Spells you play this turn that deal damage deal +2 damage.
2
Rarity
Faction
DEATHSTRIKE SEALSPELL
Give an allied minion "After this damages an enemy minion, destroy that minion".
2
Rarity
Faction
MASK OF SHADOWSARTIFACT
Your General has Backstab: 5.
2
Rarity
Faction
WIDOWMAKERMINION
Ranged When this attacks, draw a card at the end of your turn.
31
3
Rarity
Faction
GORE HORNMINION
Backstab: 2. After this attacks, it gains +1/+1.
33
3
Rarity
Faction
CELESTIAL PHANTOMMINION
After this damages an enemy minion, destroy that minion.
15
3
Rarity
Faction
LANTERN FOXMINION
When this takes damage, put a Phoenix Fire into your action bar.
24
3
Rarity
Faction
TWIN STRIKESPELL
Deal 2 damage to exactly two random enemy minions. Draw a card at the end of your turn.
3
Rarity
Faction
ONYX BEAR SEALSPELL
Transform a minion into a Panddo.
3
Rarity
Faction
KILLING EDGESPELL
Give an allied minion +4/+2. If it has Backstab, draw a card at the end of your turn.
3
Rarity
Faction
CYCLONE MASKARTIFACT
Your General has Ranged.
3
Rarity
Faction
JADE MONKMINION
This card costs 1 less for each spell you played this turn.
44
4
Rarity
Faction
FOUR WINDS MAGUSARCANYST
When you play a spell, deal 1 damage to enemy General and heal your General for 1.
44
4
Rarity
Faction
KESHRAI FANBLADEMINION
Opening Gambit: Your opponent's spells cost 2 more until your next turn.
54
4
Rarity
Faction
HEAVEN'S ECLIPSESPELL
Draw three spells.
4
Rarity
Faction
SCARLET VIPERMINION
Flying Backstab: 3.
35
5
Rarity
Faction
HAMON BLADESEEKERMINION
At the start of your turn, deal 2 damage to your General.
88
5
Rarity
Faction
STORM KAGEMINION
When you play a spell that deals damage, put a Kage Lightning into your action bar.
510
7
Rarity
Faction
SPIRAL TECHNIQUESPELL
Deal 8 damage to a unit.
7
Rarity
Faction
SIPHON ENERGYSPELL
Dispel an enemy minion.
0
Rarity
Faction
FOUNTAIN OF YOUTHSPELL
Transform a minion into a copy of itself.
0
Rarity
Faction
WIND DERVISHDERVISH
Rush At the end of your turn, this disappears.
22
1
Faction
BLINDSCORCHSPELL
Set a minion's Attack to 0 until your next turn.
1
Rarity
Faction
AURORAS TEARSSPELL
For each artifact equipped to your General, give your General +2/+0 this turn.
1
Rarity
Faction
SCION'S FIRST WISHSPELL
Give a minion +1/+1. Draw a card.
1
Rarity
Faction
DUNECASTERDERVISH
Opening Gambit: Give another Dervish +2/+2 and "This does not disappear at the end of your turn".
21
2
Rarity
Faction
ORB WEAVERDERVISH
Opening Gambit: Summon an exact copy of this nearby.
12
2
Rarity
Faction
PYROMANCERMINION
Blast
21
2
Rarity
Faction
ETHEREAL OBELYSKSTRUCTURE
Gateway
06
2
Rarity
Faction
IMPERIAL MECHANYSTMINION
Opening Gambit: Restore your artifacts to full durability.
14
2
Rarity
Faction
COSMIC FLESHSPELL
Give a minion +1/+3 and Provoke.
2
Rarity
Faction
SAND TRAPSPELL
Give a minion "This cannot move". Draw a card.
2
Rarity
Faction
SCION'S SECOND WISHSPELL
Draw two cards
2
Rarity
Faction
RASHA'S CURSESPELL
Destroy a random artifact equipped to the enemy General. Summon a Wind Dervish nearby them.
2
Rarity
Faction
BONE SWARMSPELL
Deal 2 damage to the enemy General and enemy minions nearby them.
2
Rarity
Faction
STAFF OF Y'KIRARTIFACT
Your General has +2/+0. When this is destroyed, shuffle a copy of it into your deck.
2
Rarity
Faction
FIREBLAZE OBELYSKSTRUCTURE
Gateway Allied Dervishes have +1/+0.
06
3
Rarity
Faction
WINDSTORM OBELYSKSTRUCTURE
Gateway Allied Dervishes can move an additional space.
06
3
Rarity
Faction
PORTAL GUARDIANMINION
Frenzy When you summon a minion, this gains +1/+0.
07
3
Rarity
Faction
ASTRAL PHASINGSPELL
Give a minion +0/+5 and Flying.
3
Rarity
Faction
SCION'S THIRD WISHSPELL
This turn, give your general +3/+0 and "This can move up to 3 spaces. Reduce damage taken by this by 3".
3
Rarity
Faction
INNER OASISSPELL
Give allied minions +0/+3. Draw a Card.
3
Rarity
Faction
WILDFIRE ANKHARTIFACT
Your General has Blast.
3
Rarity
Faction
WIND SHRIKEMINION
Flying Dying Wish: Equip a Staff Of Y'Kir to your General.
43
4
Rarity
Faction
SAND HOWLERDERVISH
Nearby enemies have -1/-0.
33
4
Rarity
Faction
MIRAGE MASTERMINION
Opening Gambit: This transforms into an exact copy of another minion.
11
4
Rarity
Faction
ENTROPIC DECAYSPELL
Destroy a minion nearby your General.
4
Rarity
Faction
HEXBLADEARTIFACT
Your General has +3/+0. When your General damages a minion, set that minion's Attack to 1.
4
Rarity
Faction
STARFIRE SCARABMINION
Blast
47
5
Rarity
Faction
STAR'S FURYSPELL
Summon a Wind Dervish on the space in front of each enemy.
5
Rarity
Faction
AYMARA HEALERMINION
Provoke Dying Wish: Deal 5 damage to the enemy General and heal your General for 5.
55
6
Rarity
Faction
OSERIXMINION
Blast Your General deals double damage.
76
7
Rarity
Faction
DOMINATE WILLSPELL
Take control of an enemy minion nearby your General.
7
Rarity
Faction
TIME MAELSTROMSPELL
Take another turn after this one.
9
Rarity
Faction
WRAITHLINGMINION,TOKEN
11
0
Faction
DARKFIRE SACRIFICESPELL
Destroy an allied minion. The next minion you play costs 2 less.
0
Rarity
Faction
ABYSSAL CRAWLERMINION
Dying Wish: Create a Shadow Creep tile on this space.
21
1
Rarity
Faction
VOID PULSESPELL
Deal 2 damage to enemy General and heal your General for 3.
1
Rarity
Faction
GRASP OF AGONYSPELL
Give a minion "Dying Wish: Deal 3 damage to nearby allies".
1
Rarity
Faction
HORN OF THE FORSAKENARTIFACT
When your General deals damage, summon a Wraithling on a random space nearby them.
1
Rarity
Faction
BLOOD SIRENMINION
Opening Gambit: Set the enemy General's Attack to 0 this turn.
32
2
Rarity
Faction
DARKSPINE ELEMENTALMINION
This has +2/+2 for each of your Shadow Creep tiles.
11
2
Rarity
Faction
GLOOMCHASERMINION
Opening Gambit: Summon a Wraithling on a random nearby space.
22
2
Rarity
Faction
DAEMONIC LURESPELL
Deal 1 damage to an enemy minion and teleport it to any space.
2
Rarity
Faction
SOULSHATTER PACTSPELL
Give allied minions +2/+0 until your next turn.
2
Rarity
Faction
CONSUMING REBIRTHSPELL
Destroy an allied minion. At the end of your turn, summon a copy of it on that space and give it +1/+1.
2
Rarity
Faction
SPECTRAL BLADEARTIFACT
Your General has +2/+0. When your General destroys a minion, heal your General for 2.
2
Rarity
Faction
SHADOW WATCHERMINION
Deathwatch: This gains +1/+1.
32
3
Rarity
Faction
NIGHTSORROW ASSASSINMINION
Opening Gambit: Destroy a nearby minion with 3 or less Attack.
31
3
Rarity
Faction
WRAITHLING FURYSPELL
Give a Wraithling +4/+4 and Flying.
3
Rarity
Faction
DEATHFIRE CRESCENDOSPELL
Give a minion "Deathwatch: This gains +2/+2".
3
Rarity
Faction
RITE OF THE UNDERVAULTSPELL
Draw until you have 6 cards in your action bar.
3
Rarity
Faction
RITUAL BANISHINGSPELL
Destroy an allied minion. Destroy an enemy minion.
3
Rarity
Faction
SHADOW REFLECTIONSPELL
Give a minion +5/+0.
3
Rarity
Faction
WRAITHLING SWARMSPELL
Summon three joined Wraithlings.
3
Rarity
Faction
SOUL GRIMOIREARTIFACT
Your General has an additional +2/+0 for each unit that is destroyed.
3
Rarity
Faction
ABYSSAL JUGGERNAUTMINION
When this damages an enemy minion, create a Shadow Creep tile on that space.
35
4
Rarity
Faction
BLOODMOON PRIESTESSMINION
Deathwatch: Summon a Wraithling on a random nearby space.
33
4
Rarity
Faction
APHOTIC DEVOURERMINION
Opening Gambit: Destroy nearby allied minions and summon Wraithlings on those spaces. This gains +2/+2 for each destroyed.
33
4
Rarity
Faction
NETHER SUMMONINGSPELL
Summon non-token minions that were destroyed this turn on random spaces nearby your General.
4
Rarity
Faction
BREATH OF THE UNBORNSPELL
Deal 2 damage to enemy minions and fully heal allied minions.
4
Rarity
Faction
DARK SEEDSPELL
Deal damage to the enemy General equal to the number of cards in the opponent's action bar.
4
Rarity
Faction
SHADOWDANCERMINION
Deathwatch: Deal 1 damage to the enemy General and heal your General for 1.
54
5
Rarity
Faction
BLACK SOLUSMINION
After you summon a Wraithling, this gains +2/+2.
57
5
Rarity
Faction
REAPER OF THE NINE MOONSMINION
Flying Dying Wish: Teleport the enemy General to this space.
63
5
Rarity
Faction
DARK TERMINUSSPELL
Destroy a minion and summon a Wraithling on that space.
5
Rarity
Faction
VORPAL REAVERMINION
Celerity Dying Wish: Summon six Wraithlings on random spaces.
66
6
Rarity
Faction
SPECTRAL REVENANTMINION
Rush When this damages an enemy minion, deal 4 damage to the enemy General.
66
7
Rarity
Faction
SHADOW NOVASPELL
Create Shadow Creep tiles on a 2x2 area.
7
Rarity
Faction
EGGCHRYSALIS
01
0
Faction
MAGMAMINION,TOKEN
11
0
Faction
DAMPENING WAVESPELL
Give a minion "This cannot counterattack".
0
Rarity
Faction
FLASH REINCARNATIONSPELL
The next minion you play this turn costs 2 less. Deal 2 damage to it when played.
0
Rarity
Faction
AMPLIFICATIONSPELL
Give a damaged minion +3/+0.
0
Rarity
Faction
MANA BURNSPELL
Dispel spaces nearby your General.
1
Rarity
Faction
GREATER FORTITUDESPELL
Give a minion +2/+2.
1
Rarity
Faction
IRIDIUM SCALEARTIFACT
Your General has Frenzy.
1
Rarity
Faction
KUJATAMINION
Your minions cost 1 less to play. When you play a minion, deal 1 damage to it.
22
2
Rarity
Faction
YOUNG SILITHARMINION
Rebirth
23
2
Rarity
Faction
DIRETIDE FRENZYSPELL
Give a minion +1/+0 and Frenzy.
2
Rarity
Faction
TREMORSPELL
Stun enemies in a 2x2 area.
2
Rarity
Faction
NATURAL SELECTIONSPELL
Destroy a minion with the lowest Attack.
2
Rarity
Faction
MIND STEALSPELL
Your action bar becomes a copy your opponent's action bar.
2
Rarity
Faction
EARTH WALKERMINION
Grow: +1/+1.
24
3
Rarity
Faction
PHALANXARMINION
72
3
Rarity
Faction
PRIMORDIAL GAZERMINION
Opening Gambit: Give a nearby minion +2/+2.
42
3
Rarity
Faction
VINDICATORMINION
Rush Give the first allied minion summoned nearby this each turn Rush.
13
3
Rarity
Faction
CHRYSALIS BURSTSPELL
Summon an Egg of each allied minion behind that minion.
3
Rarity
Faction
KINETIC EQUILIBRIUMSPELL
Deal 2 damage to minions in a 3x3 area and give allied minions in that area +2/+0.
3
Rarity
Faction
TWIN FANGARTIFACT
Your General has an additional +2/+0 for each time an ally takes damage.
3
Rarity
Faction
GRIMROCKMINION
Grow: +2/+2.
25
4
Rarity
Faction
ELUCIDATORMINION
Rush Opening Gambit: Deal 4 damage to your General.
54
4
Rarity
Faction
VETERAN SILITHARMINION
Rebirth
45
4
Rarity
Faction
EARTH SPHERESPELL
Heal your General for 8.
4
Rarity
Faction
EGG MORPHSPELL
Transform a minion into an Egg of itself. If it is already an Egg, hatch it instead.
4
Rarity
Faction
ADAMANTITE CLAWSARTIFACT
Your General has +3/+0. This cannot lose durability during your turn.
4
Rarity
Faction
KOLOSSUSMINION
Grow: +4/+4.
27
5
Rarity
Faction
SPIRIT HARVESTERMINION
At the end of your turn, deal 2 damage to other minions.
55
5
Rarity
Faction
METAMORPHOSISSPELL
Transform enemy minions into Magma until your next turn.
5
Rarity
Faction
PLASMA STORMSPELL
Destroy minions with 3 or less Attack.
5
Rarity
Faction
MAKANTOR WARBEASTMINION
Frenzy, Rush
44
6
Rarity
Faction
FRACTAL REPLICATIONSPELL
Summon two exact copies of an allied minion nearby that minion.
6
Rarity
Faction
UNSTABLE LEVIATHANMINION
At the end of your turn, deal 4 damage to a random unit. If the unit is allied, give it +4/+0.
1111
7
Rarity
Faction
SILITHAR ELDERMINION
Rebirth At the end of your turn, summon an Egg of this on a random nearby space.
88
7
Rarity
Faction
BOUNDED LIFEFORCESPELL
Your General becomes 10/10.
7
Rarity
Faction
FROST WELLMINION,TOKEN
Provoke Wall
01
0
Faction
ICE BARRIERVESPYR
Wall When a nearby minion damages this, Stun that minion.
02
0
Faction
FLASH FREEZESPELL
Deal 1 damage to a minion and Stun it.
0
Rarity
Faction
POLARITYSPELL
Swap a minion's Attack and Health.
0
Rarity
Faction
SNOW CHASERVESPYR
Infiltrate: Dying Wish: Put a copy of this into your action bar.
21
1
Rarity
Faction
TREANTVESPYR
Provoke
11
1
Faction
WINTER MAERIDVESPYR
22
1
Faction
FRIGID SPINESMINION,TOKEN
Wall
33
1
Faction
MESMERIZESPELL
Both players lose a mana crystal.
1
Rarity
Faction
ASPECT OF THE FOXSPELL
Transform a minion into a Fox Ravager.
1
Rarity
Faction
WINTERBLADEARTIFACT
Your General has +1/+0. When this is destroyed, give your General "This takes no damage" until your next turn.
1
Rarity
Faction
GHOST WOLFMINION,TOKEN
33
2
Faction
CRYSTAL CLOAKERVESPYR
Infiltrate: +2/+0.
23
2
Rarity
Faction
CRYSTAL WISPMINION
Dying Wish: Gain a mana crystal.
21
2
Rarity
Faction
BOREAN BEARVESPYR
This has +1/+0 for each allied Wall.
14
2
Rarity
Faction
HEARTH-SISTERMINION
Opening Gambit: This switches positions with another minion.
32
2
Rarity
Faction
FOX RAVAGERMINION,TOKEN
33
2
Faction
BONECHILL BARRIERSPELL
Summon three joined Ice Barriers.
2
Rarity
Faction
CHROMATIC COLDSPELL
Dispel a space and deal 2 damage to the enemy on that space.
2
Rarity
Faction
FROSTFIRESPELL
Give a minion +3/+0. If it is Vespyr, give it +3/+3 instead.
2
Rarity
Faction
BOUNDLESS COURAGESPELL
Give an allied minion +2/+0. This turn, give it "This takes no damage".
2
Rarity
Faction
MARK OF SOLITUDESPELL
Give a minion "This cannot attack Generals". It becomes 5/5.
2
Rarity
Faction
HAILSTONE PRISONSPELL
Return a minion to its owner's action bar.
2
Rarity
Faction
COLDBITERARTIFACT
At the end of your turn, your General deals 2 damage to nearby enemy minions.
2
Rarity
Faction
FENRIR WARMASTERMINION
Dying Wish: Summon a Ghost Wolf on this space.
33
3
Rarity
Faction
ICE DRAKEMINION,TOKEN
27
3
Faction
WOLFRAVENMINION
Flying Infiltrate: This takes no damage from units with 3 or more Attack.
24
3
Rarity
Faction
GLACIAL ELEMENTALVESPYR
When you summon a Vespyr, deal 2 damage to a random enemy minion.
23
3
Rarity
Faction
WHYTE WYRMMINION,TOKEN
Flying
44
3
Faction
SEISMIC ELEMENTALMINION,TOKEN
55
3
Faction
GRAVITY WELLSPELL
Summon four joined Frost Wells.
3
Rarity
Faction
BLAZING SPINESSPELL
Summon two joined Frigid Spines.
3
Rarity
Faction
CRYOGENESISSPELL
Deal 4 damage to a minion. Draw a Vespyr.
3
Rarity
Faction
SNOWPIERCERARTIFACT
Your General has +3/+0. When your General attacks a minion, deal 1 damage to the enemy General.
3
Rarity
Faction
RAZORBACKMINION
Opening Gambit: Give other allied minions +2/+0.
43
4
Rarity
Faction
VOICE OF THE WINDMINION
When you play a minion, summon a Winter Maerid on a random nearby space.
44
4
Rarity
Faction
AVALANCHESPELL
Deal 4 damage to units on your starting side of the battlefield and Stun them.
4
Rarity
Faction
ASPECT OF THE WYRMSPELL
Transform a minion into a Whyte Wyrm and give allied minions nearby it Flying.
4
Rarity
Faction
SPIRIT OF THE WILDSPELL
Activate allied minions on your opponent's starting side of the battlefield.
4
Rarity
Faction
FROSTHORN RHYNOMINION
Infiltrate: +1/+0 and Celerity.
65
5
Rarity
Faction
ARCTIC DISPLACERVESPYR
Airdrop
104
5
Rarity
Faction
DRAUGAR LORDVESPYR
Opening Gambit: Transform allied Vespyrs into Ice Drakes until your next turn.
76
6
Rarity
Faction
ASPECT OF THE MOUNTAINSSPELL
Transform a minion into a Seismic Elemental and deal 5 damage to enemy minions nearby it.
6
Rarity
Faction
ANCIENT GROVEMINION
Provoke Opening Gambit: Give allied minions "Dying Wish: Summon a Treant on this space".
69
7
Rarity
Faction
MECHAZ0R!!MECH
Airdrop, Frenzy, Ranged, Veil
88
0
Faction
DRAGONLARKMINION
Flying
21
1
Rarity
Faction
KOMODO SCAVENGERMINION
This gains Health equal to the cost of the next artifact you equip.
22
1
Rarity
Faction
PLANAR SCOUTMINION
Airdrop
21
1
Rarity
Faction
ILLUSIONARCANYST
21
1
Faction
HELM OF MECHAZ0RMECH
Dying Wish: Progress your Mechaz0r build by 20%.
31
1
Rarity
Faction
SWAMP ENTANGLERMINION
Provoke
03
1
Rarity
Faction
MINI-JAXMINION,TOKEN
Ranged
11
1
Faction
MAWMINION
Opening Gambit: Deal 2 damage to a nearby ally. This gains +2/+0.
21
1
Rarity
Faction
MOEBIUSMINION
Airdrop Opening Gambit: Spend your remaining mana. This gains +1/+1 for each mana spent.
11
1
Rarity
Faction
SPELLSPARKMINION,TOKEN
Rush
11
1
Faction
PROPHET OF THE WHITE PALMMINION
Opening Gambit: Prevent damage dealt by spells until your next turn.
13
1
Rarity
Faction
SILVERTONGUE CORSAIRMINION
When this damages the enemy General, shuffle a card from your opponent's deck into yours for each damage it dealt.
14
2
Rarity
Faction
EPHEMERAL SHROUDMINION
Opening Gambit: Dispel a nearby space.
22
2
Rarity
Faction
VALE HUNTERMINION
Ranged
12
2
Rarity
Faction
MANAFORGERARCANYST
Your spells cost 1 less to play.
12
2
Rarity
Faction
WINGS OF MECHAZ0RMECH
Airdrop Dying Wish: Progress your Mechaz0r build by 20%.
14
2
Rarity
Faction
ROCK PULVERIZERMINION
Provoke
14
2
Rarity
Faction
BLUETIP SCORPIONMINION
This deals double damage to minions.
41
2
Rarity
Faction
PRIMUS FISTMINION
Opening Gambit: Give nearby allied minions +1/+0.
23
2
Rarity
Faction
GOLEM METALLURGISTGOLEM
Your Golems cost 1 less to play.
23
2
Rarity
Faction
PIERCING MANTISMINION
Frenzy
22
2
Rarity
Faction
SKYROCK GOLEMGOLEM
42
2
Rarity
Faction
AZURE HORN SHAMANMINION
Dying Wish: Give nearby allied minions +0/+4.
14
2
Rarity
Faction
FLAMEBLOOD WARLOCKMINION
Opening Gambit: Deal 3 damage to both Generals.
31
2
Rarity
Faction
BLOODTEAR ALCHEMISTMINION
Opening Gambit: Deal 1 damage to another unit.
21
2
Rarity
Faction
CROSSBONESMINION
Dying Wish: The next card your opponent plays costs 1 more.
31
2
Rarity
Faction
RUST CRAWLERMINION
Opening Gambit: Destroy a random artifact equipped to the enemy General.
14
2
Rarity
Faction
SERENITYSPIRIT
Flying
33
2
Faction
RAGESPIRIT
Frenzy
33
2
Faction
WRATHSPIRIT
Celerity
33
2
Faction
ENVYSPIRIT
Ranged
33
2
Faction
FEARSPIRIT
Provoke
33
2
Faction
HEALING MYSTICMINION
Opening Gambit: Heal another unit for 2.
23
2
Rarity
Faction
AETHERMASTERARCANYST
You can replace an additional card each turn.
13
2
Rarity
Faction
GHOST LYNXMINION
Opening Gambit: Teleport a nearby minion to a random space.
22
2
Rarity
Faction
JAXIMINION
Dying Wish: Summon a Mini-Jax on this space.
21
2
Rarity
Faction
ARAKI HEADHUNTERMINION
When you play a minion with Opening Gambit, this gains +2/+0.
13
2
Rarity
Faction
DREAMGAZERMINION
When you replace this card, summon it on the space behind your General and deal 2 damage to your General.
22
2
Rarity
Faction
SABERSPINE TIGERMINION
Rush
32
3
Rarity
Faction
BLAZE HOUNDMINION
This card costs 1 less to play if the enemy General took damage this turn.
43
3
Rarity
Faction
SAND BURROWERMINION
This cannot be attacked while at full Health.
23
3
Rarity
Faction
REPULSOR BEASTMINION
Opening Gambit: Teleport a nearby enemy minion to any space.
22
3
Rarity
Faction
FIRE SPITTERMINION
Ranged This cannot attack minions.
32
3
Rarity
Faction
BLOODSHARD GOLEMGOLEM
53
3
Rarity
Faction
SUN SEERARCANYST
When this deals damage, heal your General for the amount dealt.
24
3
Rarity
Faction
PRISMATIC ILLUSIONISTARCANYST
When you play a spell, summon an Illusion on a random nearby space.
32
3
Rarity
Faction
ALCUIN LOREMASTERARCANYST
Opening Gambit: Put a copy of the most recently played spell into your action bar.
31
3
Rarity
Faction
CANNON OF MECHAZ0RMECH
Ranged Dying Wish: Progress your Mechaz0r build by 20%.
22
3
Rarity
Faction
SWORD OF MECHAZ0RMECH
Frenzy Dying Wish: Progress your Mechaz0r build by 20%.
33
3
Rarity
Faction
SHIELD ORACLEMINION
When the ally in front of this would take damage, this takes that damage instead.
05
3
Rarity
Faction
CRIMSON OCULUSMINION
When your opponent summons a minion, this gains +1/+1.
23
3
Rarity
Faction
PUTRID DREADFLAYERMINION
Flying Dying Wish: Deal 1 damage to nearby enemies.
15
3
Rarity
Faction
GOLEM VANGUARDGOLEM
Provoke Other allied Golems have Provoke.
24
3
Rarity
Faction
SARLAC THE ETERNALMINION
Dying Wish: Summon a copy of this on a random space.
11
3
Rarity
Faction
MIRKBLOOD DEVOURERMINION
Give allied minions summoned nearby this +1/+1.
24
3
Rarity
Faction
SOJOURNERMINION
Opening Gambit: Put a random card into your action bar.
24
3
Rarity
Faction
SWORN AVENGERMINION
Ranged When your General takes damage, this gains +1/+0.
13
3
Rarity
Faction
VENOM TOTHMINION
When your opponent summons a minion, deal 1 damage to the enemy General.
33
3
Rarity
Faction
CHAOS ELEMENTALMINION
When this survives damage, it teleports to a random space.
44
3
Rarity
Faction
MINDWARPERARCANYST
Players replace cards from their opponent's deck.
25
3
Rarity
Faction
SYVREL THE EXILEMINION
Ranged When this damages an enemy minion, teleport that minion to the space in front of this.
14
3
Rarity
Faction
SPELLJAMMERMINION
Players draw 1 fewer card at the end of their turn.
24
3
Rarity
Faction
TOMBSTONEMINION,TOKEN
Provoke
010
3
Faction
VOID HUNTERMINION
Dying Wish: Draw 2 cards.
42
3
Rarity
Faction
LADY LOCKEMINION
Provoke Opening Gambit: Give other minions you summon this turn +1/+1 and Provoke.
23
3
Rarity
Faction
WIND RUNNERMINION
After this moves, give nearby allied minions +1/+1.
33
3
Rarity
Faction
MOGWAIMINION
Opening Gambit: This gains Attack equal to the highest Attack among allies.
05
3
Rarity
Faction
WINGS OF PARADISEMINION
Flying When you replace a card, this gains +2/+0 this turn.
33
3
Rarity
Faction
OWLBEAST SAGEARCANYST
When you play a spell, allied Arcanysts gain +0/+2.
44
4
Rarity
Faction
LIGHTBENDERMINION
Opening Gambit: Dispel nearby spaces.
33
4
Rarity
Faction
CHASSIS OF MECHAZ0RMECH
Veil Dying Wish: Progress your Mechaz0r build by 20%.
54
4
Rarity
Faction
PRIMUS SHIELDMASTERMINION
Provoke At the end of your turn, give nearby allied minions +0/+1.
25
4
Rarity
Faction
CINDERBEASTMINION
At the start of each turn, deal 1 damage to both Generals.
45
4
Rarity
Faction
THORN NEEDLERMINION
When this takes damage, it gains +1/+0.
35
4
Rarity
Faction
YOUNG FLAMEWINGMINION
Flying
54
4
Rarity
Faction
FROSTBONE NAGAMINION
Opening Gambit: Deal 2 damage to nearby units.
33
4
Rarity
Faction
SILHOUETTE TRACERMINION
Opening Gambit: Teleport your General up to 4 spaces.
26
4
Rarity
Faction
ARTIFACT HUNTERMINION
Opening Gambit: Draw an artifact.
35
4
Rarity
Faction
DIOLTASMINION
Dying Wish: Summon a Tombstone on a random space nearby your General.
62
4
Rarity
Faction
HAILSTONE GOLEMGOLEM
46
4
Rarity
Faction
CAPTAIN HANK HARTMINION
Ranged When this deals damage, it heals for the amount dealt.
24
4
Rarity
Faction
PURGATOS, THE REALMKEEPERMINION
When this attacks, heal your General for 2. When this counterattacks, deal 2 damage to the enemy General.
27
4
Rarity
Faction
SONGWEAVERMINION
After you play a minion, spell, and artifact in the same turn, draw 3 cards.
36
4
Rarity
Faction
EMERALD REJUVENATORMINION
Opening Gambit: Heal your General for 4.
44
4
Rarity
Faction
BLACK LOCUSTMINION
Flying At the end of your turn, summon a copy of this on a random nearby space.
21
4
Rarity
Faction
SUN ELEMENTALMINION
At the end of your turn, this gains +2/-1.
17
4
Rarity
Faction
KEEPER OF THE VALEMINION
Opening Gambit: Put a 1 cost 1/1 copy of another allied minion into your action bar.
34
4
Rarity
Faction
WHITE WIDOWMINION
When you replace a card, deal 1 damage to a random enemy then deal 1 damage to a random enemy.
34
4
Rarity
Faction
HOLLOW GROVEKEEPERMINION
Frenzy Opening Gambit: Give nearby allied minions Provoke.
54
4
Rarity
Faction
TETHERMANCERMINION
Opening Gambit: Refresh all Mana tiles.
26
4
Rarity
Faction
TWILIGHT SORCERERARCANYST
Opening Gambit: Put a copy of a random spell you have played into your action bar.
46
5
Rarity
Faction
BRIGHTMOSS GOLEMGOLEM
49
5
Rarity
Faction
ROGUE WARDENMINION
Ranged This has +1/+0 for each nearby ally.
34
5
Rarity
Faction
SWORN DEFENDERMINION
Provoke Opening Gambit: This gains +0/+1 for each nearby enemy.
45
5
Rarity
Faction
DAGGER KIRIMINION
Celerity
28
5
Rarity
Faction
DANCING BLADESMINION
Opening Gambit: Deal 3 damage to the minion in front of this.
46
5
Rarity
Faction
LUX IGNISMINION
Ranged At the end of your turn, heal nearby allies for 2.
25
5
Rarity
Faction
ASH MEPHYTMINION
Opening Gambit: Summon two exact copies of this nearby.
23
5
Rarity
Faction
THE HIGH HANDMINION
Opening Gambit: This gains +1/+1 for each card in your opponent's action bar.
33
5
Rarity
Faction
ZEN'RUI, THE BLIGHTSPAWNEDMINION
Opening Gambit: Take control of a nearby enemy minion with 2 or less Attack.
43
5
Rarity
Faction
FLAME ACOLYTEARCANYST
When you play a spell, summon a Spellspark on a random nearby space.
36
5
Rarity
Faction
STORMMETAL GOLEMGOLEM
88
6
Rarity
Faction
SERPENTIMINION
Frenzy
74
6
Rarity
Faction
STORM ARATHAMINION
Flying When this attacks an enemy, deal 3 damage to enemies nearby that enemy.
65
6
Rarity
Faction
ARCHON SPELLBINDERARCANYST
Your opponent's spells cost 1 more to play.
79
6
Rarity
Faction
JAX TRUESIGHTMINION
Ranged Opening Gambit: Summon a Mini-Jax on each corner space of the battlefield.
11
6
Rarity
Faction
DEATHBLIGHTERMINION
Prevent all healing.
68
6
Rarity
Faction
FIRST SWORD OF AKRANEMINION
Other allies have +1/+0.
77
6
Rarity
Faction
ECLIPSEARCANYST
When this takes damage, deal that much damage to the enemy General.
37
6
Rarity
Faction
BONEREAPERMINION
Provoke At the end of your turn, deal 2 damage to nearby enemy minions.
210
6
Rarity
Faction
WAR TALONMINION
When this attacks an enemy minion, deal excess damage dealt to the enemy General.
86
6
Rarity
Faction
DRAGONBONE GOLEMGOLEM
1010
7
Rarity
Faction
WHISTLING BLADEMINION
Veil
313
7
Rarity
Faction
DARK NEMESISMINION
At the start of your turn, this gains +4/+0. Deal 4 damage to the enemy General.
410
7
Rarity
Faction
RED SYNJAMINION
When your General takes damage, this deals 7 damage to a random nearby enemy minion.
77
7
Rarity
Faction
PANDORAMINION
At the end of your turn, summon a random Spirit on a random nearby space.
310
7
Rarity
Faction
ROOKMINION
Opening Gambit: This moves forward until a unit is in front of it. Deal damage equal to the number of spaces moved to that unit.
77
7
Rarity
Faction
PADDOMINION
Airdrop Opening Gambit: Teleport nearby units to random spaces.
126
7
Rarity
Faction
GRAILMASTERMINION
When you summon a minion, this gains a new random keyword from Celerity, Flying, Frenzy, Provoke, and Ranged.
77
7
Rarity
Faction
ASTRAL CRUSADERMINION
At the start of each turn, switch the positions of both Generals.
612
7
Rarity
Faction
KHYMERAMINION
When this takes damage, summon a random token minion on a random nearby space.
512
8
Rarity
Faction
ZURAEL, THE LIFEGIVERMINION
Airdrop, Flying Opening Gambit: Summon other allied minions that were destroyed since your last turn on random spaces.
97
9
Rarity
Faction